What I already did
Education
Masters in Computer Science
Finished my Master's degree at
Faculdade de Ciências de Tecnologia - Universidade Nova de Lisboa . I had contact with several Computer Sciences disciplines, some
important examples being:
- Games and Simulation
- Human-Computer Interaction
- Game Theory
- Knowledge Representation
My MSc thesis' theme was "Asymmetric Roles in Intergenerational
Games" and got a grade of 18.
Bachelors in Computer Science
I had contact with several disciplines providing a strong knowledge
base for Computer Science:
- Computer Networks
- Artificial Intelligence
- Graphical Computation
- Distributed Systems
Having finished the degree with the development of a project
called "FlameHound" that involved several tools and frameworks.
Projects
I've been participating in Global Game Jams since 2016 after
having my first contact with Game Development at the Altera Game
Jam organized by Bica Studios. I've also developed the final
project of my Bachelor's degree.
Screenshots of the finished game
Thesis
I'm currently developing a game for my thesis on
Asymmetrical Roles on Intergenerational Games, aiming to
understand how Asymmetrical Roles can be used to appeal to
different generation groups in Games, specifically in
families. Submission is predicted to be around September.
I'm inserted in the
Tech & People
research lab being mentored by
Tiago Gerreiro,
André Rodrigues
and
Teresa Romão.
David Gonçalves
is also providing excellent help as his
thesis
paved the way for mine.
Game dev Group logo (Website is a Work in Progress)
President of the University Game Development group
I'm responsible for managing and creating activities and
resources for faculty students to learn or improve their
interest in Game Development.
Ultimately, the point is to create more interest in Game
Development in both students and teachers.
So far, I've given a workshop on Unity3D (which you can
check here) and
we're hosting a semester long Game Jam.
We also keep an active community on our Discord server.
Roboto Repairaton!!
Global Game Jam 2020 entry.
A game where players must
work together through chaos and collisions to assemble the
required robot.
I implemented most of the gameplay
features and the chaos event system (flashing lights and
fast moving conveyor belts, for example).
Made with:
Identification Doomsday
Global Game Jam 2019 entry.
A game where the player
needs to find their place in society.
FlameHound
Bachelor final project.
In this project we had to
develop a service where civilians could report fires (and
their degree of severity). This project had three fronts.
The server was developed in Java (with the help of
Google App Engine), the browser Front-end was
developed in ReactJS, we also built a mobile app for
Android
INSECT!ON
Global Game Jam 2018 entry.
"The President has the
Nuclear Launch Codes, and you're going to steal them! We
have developed a special nanobot which can decode brain
signals and *transmit* them to you, at a safe location."
In this jam we made a typing game projected on the
back of the mosquito nanobot. It was my first time
contacting with FMod and rendering cameras on textures.
Reis de Portugal
Games for Good 2017 entry - Third place.
My first time
entering a socially responsible Game Jam. It was a good
experiment, however we overscoped the game and ended up not
doing much.
The idea was to develop a card game where
each card is an historic person that you'd acquire after
visiting historically relevant sites.
Manbat
Global Game Jam 2017 entry.
"A 2D side-scroller where
you only see sound. Daredevil style."
I implemented
most of the gameplay in this platformer Jam entry.
No Image
Sacrifice Day
Global Game Jam 2016 entry.
My first Global Game Jam
and second Game Jam. An experiment where we tried to
implement a board game in Unity.